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balls that fall in the chute, the more balls you are given to continue
playing Pachinko.
When you reach that sweet spot, you are holding steady on a knob,
breathing, watching balls fall with a certain likelihood, but still largely
out of your control. The right spot is a place of balance, the middle
way between too hard and too soft. And it is a place you want to
stay. You'll know if you found it; you'll be accumulating balls faster
than you can spend them.
The successful pachinko players sit with large stacks of ball-filled
plastic bins behind them. Pachinko is gambling, unofficially. The
parlours give you prizes in exchange for the balls you've won, and
there are invariably small nondescript storefronts nearby that will
take your prizes and trade them for cash.
There's no recommended Pachinko parlour here; they're so over-
whelming that no one has stayed in the memory. Find one with lots
of people in it playing. Usually you purchase a card at a vending
machine (surprise surprise) for 1000 or 2000 yen; this card is in-
serted into the side of the machine. If you sit near some Japanese
players long enough, you'll might find that folks will help you out,
getting you started, giving you tips, maybe a few balls.
Video Games
Tall, packed video game arcades appear in every neighborhood of
Tokyo. Inside, beyond the crane machines where you can reach out
to win candy, stuffed animals, consumer electronics or live lobsters,
there are lively stand up arcade games, many of which never reach
the United States. The latest technology here is always something
to marvel at, along with the bizarre game culture that seems unique
to Tokyo or at least Asia. A dog-walking game, a game of two large
taiko drums, a game where you swing the handle of a samurai
sword to slash foes on-screen; the games in Japan are more varied,
and at times more physically involving. Most games are 100 yen
(75¢).
In the back corners or upper floors of many video game parlours in
Japan there are horse-racing games where you raise a stallion to
race against the other players seated at nearby consoles.
Horseracing is popular in Japan; this involving equestrian arcade
game would likely never sell widely in the United States.
Pleasure -